Normally, no longer than 5 minutes, testing included.
Of course, this depends on whether you want some custom functionality or if your system is difficult to work with, but the publishing from Apprendly is done with a few clicks.
All of them! Your system just needs to support either Scorm, xAPI, iframe/JavaScript, or simply links (so you can link to Apprendly's game pages).
All devices with an internet connection and a reasonably up-to-date browser should work. Older devices will still enjoy the full 3D graphics.
We test mainly on Windows, Mac, Android, iPhones and iPads, but we know that the games also works on Linux, Android tablets and even Tesla screens.
We test the experience on Chrome, Safari and Edge. Other browsers (e.g. Firefox, Brave, Opera, etc) work fine, but are not optimized.
Yes. We support Scorm and xAPI out of the box to get tracking of how your players are doing, and we also have a JavaScript API you can use to set up your own, custom tracking.We also track everything done in the games into our own system, so you can browse detailed analytics through the Apprendly Dashboard.
We only store the data you want us to, you choose this yourself when integrating. Want to keep all learners anonymous? Absolutely fine.
In order to use features like highscore lists and deep-dives into the specific learners' progress and choices, we recommend sharing first name and last name.
We also do store some technical data regarding device, etc. for statistical and diagnostics reasons.
Yes, you can. You will still send an anonymized, unique ID that can be used to recognize the user - as long as you're using Scorm, xAPI or JavaScript for the integration.
Not to play the games. We don't require learners to have their own Apprendly accounts, to make things easier for everyone.
All user data is stored in Ireland.
Yes. We offer a JavaScript API that can be used for embedding the games, and also for receiving notifications when something happens within the games. Contact us for more information and documentation.
The network/firewall needs to allow WebRTC connections (same technology used e.g. in Google Hangouts), and WebSocket connections on port 443. Almost all networks already allow this.
We stream the games as a 720p video stream with varying bitrate. The data usage is about the same as watching a YouTube video, so be advised that it's best to do when connected to WiFi or on an unlimited data plan.